Category: Designers


The direction of change.

February 23rd, 2009 — 10:24pm

race fan

Just Drive She Said.

Who is designing cars for me, the Mid Gen X who grew up on the birth of the Internet, console games, new wave and an anything goes freedom never felt by any other generation? I’m talking about people who feel the Beatles are not classic rock but closer to geriatric rock, and Deep Purple is a colour not a band. We, on the early end, lived the Jam, Wham or Depeche Mode and on the young end, still constantly look for the next new band. So-called retro cars are all the rage now with each of the American manufacturers offering their rendition of muscle. Funny how retro means different things to different people. To me it means the ’80s; to the car makers it means the ’60s. Even a couple of the import companies had chimed in with remakes. I wonder though, in all that these cars stand for, reflect through their design, or conjure images of, how are they supposed to relate to me?

Drive my car.

Cars like the Camaro, Mustang, Chevy HHR, PT Cruiser and Challenger are all my dad’s cars, better relegated to sock hop playing AM radio station cruise nights than my driveway. The peace, love and flower power of the mini and the Bug, my mother’s cars, just don’t chime with where I am going. People this age, being in their sixties or seventies are not buying new cars to relive some part of their lives any more. Also not considered by these examples, less in the Mini and Bug, is the relationship between the vehicle’s performance and the way my generation lives, grows and attains the things we deem as valuable. We don’t do as our parent did. That eye on the prize, one way, straight line reach out and grab it style of life and learning. We are more about round about routes to what we want, multiple paths to a goal which isn’t clearly defined but grows as we learn and grow. We change direction at a whim and are comfortable with our choices, good or bad. We look for cars which reflect this. Going 0-60 fast a quarter mile at a time is not interesting to us. We want to feel secure going around corners as a reflection of our lives and lifestyle choices.

Don’t you want me.

Then there are the models which came into their own during the ’90s and are still in production now. I’m talking of the Civic and Accord, the Mazda 3, Lancer, Pontiac G5/Chevy Cobalt which as far as I can tell is a Z24. Sure they grew up, got more sophisticated, lost some of their cheapness, and inexpensiveness. But I sure didn’t put posters of them up on my wall back in the ’80s wishing I was cruising to school in one. Like most gear heads my age, I dreamed of a Lamborghini Countach or the Magnum PI Ferrari. I envied those with jobs who drove a Nissan 280ZX or a Toyota Supra. I wanted the bike from Akira with all the technology of a Q masterpiece. After waiting 20 years could my dreams be answered? From first glimpse at the Tokyo Motor Show in 2001 of the square jaw and open mouth, to the 2005 concept car which by now looked as if it were a real transformer, I held my breath they would bring it here.

A new orphan urban integrated.

The Nissan Skyline was an unattainable pinnacle of Japanese power. It was shown off in tuner magazines before the term tuner even existed. My stomach knotted up and my lip curled just thinking about the Skyline and how it was the one car, where no matter how much I earned, I could never have living in North America. Guys in Japan pounding out 1000HP from an R32 car that looked the business. Just looking at the car you could tell it did corners, and that you could probably intimidate anyone with American muscle into giving up at the line before even launching. When the fifth generation R34 design came out it was a sleek brick of a car with low stance that looked like it was hunkered down to the road. From the flared fenders and strong hip line to the massive intakes in all the right places the design said fast. When you looked at the lines of the car, you could see the earlier models. You saw where the car came from. And, you could see the way in which its boxy form seemed to have been sculpted by speed so fast it had melted the solid steel into its final shape. This was a car that could seat four, had a trunk big enough to fit a sub box and a rack of amps and still have room to spare.

Robot High School.

When the Z roadster became a stylish poster vehicle for the Nissan’s turnaround, nobody knew what a Nissan was supposed to be. Now, Nissan’s brand is much less muddied, and the GT-R is more likely to refine, rather than redefine, the company’s image. The new GT-R is boxy, with thick, chunky rear haunches and flared front-wheel well arches. Shiro Nakamura, the chief creative officer of Nissan, has noted that the GT-R’s square lines and vents were influenced by Gundam robots. “The GT-R is unique because it is not simply a copy of a European-designed supercar, it had to really reflect Japanese culture.” He directed three design studios, one in Europe, one in North America, and one in Japan to dream up the next version of the vehicle. American designers contributed a more rounded set of contours on the rear three-quarters of the vehicle, softening the stark, flat trunk lines which were drawn in Japan. The European designers influenced the roof line of the car, adding a hard kick in the C-pillar unlike in any other current Nissan vehicle. “There are no big cues for Nissan here,” says Nakamura. “This one will stand alone, because the GT-R is built from its own design language.” The company Polyphony Digital, creators of the Gran Turismo series of racing video games, were involved in the development of the GT-R, having been contracted to design the GT-R’s multifunction display.

Baby Driver.

I’m looking forward to having some time with this car as I really like the lines, the weight and the overall form of its sculpture. The way in which a sculpture leaves the ground is as important as the sculpture itself. I am also looking forward to seeing if the in-car computer display goes that extra mile and forges a new path. I am interested to see if the interface was as thought out as the rest of the car. Too often the correlation between the virtual and the physical is ignored or left as a side thought. Done right, and this will be the car to redefine cars. If Nissan and Polyphony Digital put half as much thought into the interface of the multifunction display as was put into the form of the vehicle, this car will mark a point where super cars will be described as before GT-R or after GT-R.

Comment » | Designers, Designs, Product Design

Honda Fury Chopper.

January 26th, 2009 — 4:25pm
Honda Fury Bike

Honda Fury Bike

Honda has added a chopper to it’s line-up.  This isn’t a custom bike like some of it’s other offerings, and it isn’t a heavy looking wannabe chopper based on some cross over frame/engine they happened to have around.  It is a visually light weight bike done in the chopper style.  Whether it is a chopper or not is to be debated, as is if it is a decent bike.

Slice and dice.

What makes a chopper?  Well, getting a bike and chopping off all the unnecessary bits will do it for you.  A factory built chopper?  Making it look like all the bits were chopped off, but leaving enough to keep it certifiable and their lawyers happy.  So here is the Honda Fury, or Furry… It is a Honda after all so the soft fuzzy ‘you meet nicer people on a Honda’ theme is here…  It does look right… big open triangle bordered between the gas tank, top of the engine and the front down tube…. 21″ front tyre tied in with a small… ish… fender.  Slightly longer forks… forward controls and a decent reach to the bars combined with low seat give this bike the right look.  Given that it is a Honda, I would imagine, actually I don’t have to imagine, it will run every time you hit the start button, and will continue to do so with no fail.  It won’t shake it’s self to bits as you ride and you won’t scorch your tenders riding on hot days in traffic.

The good the bad and the not so ugly.

It has a 1312cc engine, or 1.3Litres!… I didn’t expect that looking at the pictures.  It also has a shaft drive and a tiny 200 series rear tyre. Shaft drives have a habit of lifting the rear of the bike under acceleration unlike chain or belt which hunker down.  My Goldwing was a nightmare for this.  Given Honda’s tradition of making motors with more horse power than torque, a 200 series tyre isn’t going to give you lots of room to play.  You are going to be spending lots of time feathering the throttle in rain or on cooler days or you might find yourself spinning around faster than a 78.  I’m also figuring that as a Honda this bike will weigh in the neighbourhood of 550lbs so don’t figure on the bikes weight helping to keep the wheel planted.  Another consideration, that front end is gong to wander… sure the first few months, year or so it will be fine, but give it 10,000km and things will start to soften up and with a 21″ front wheel get ready for walkabout.  The assumed light weight of the bike and given the aluminium rim up front you may not notice too much.

The design, as per Honda’s standard fare.  Clean, precise and penned to make everyone find something they like.  You can’t help but like this form, unless you are a a firm sport bike rider or Harley owner.  As part of the second group, and being a designer, I will say I like the bikes form but wouldn’t buy one.

After the rain.

What you won’t do is find loads of after market parts to help you differentiate yourself from every other Fury rider.  According to the web site, Honda does have a set of factory accessories but no link to them yet.  Given their penchant for doing things complete, they probably already have deals with some after market manufacturers as well so there is little if any overlap in offerings.  I’m sure like everything Honda, they will fit first time, come with all the parts and be weakly chromed or anodized just enough to get you out of the shop.

Cool as …

Just taking a look at their web site gives an interesting picture of their research for the release of this bike.  Right on the front page, they have a Share The Fury button which is an Add This link.  If you don’t know, Add This lets you add a web page with one click to friends through email, Facebook, digg, myspace del.icio.us etc.  They also have quick links to a Facebook group, youTube and flicker videos, myspace page and even a twitter link.  Big ups for marketing in the viral world of 2.0.

The end is nigh.

I would have liked this package, the bike, web site, 2.0 marketing much better had they made this a three bike lineup.  Entry, intermediate and showoff…  I really think that a 400cc entry version would have made a better option for the crowd they are targeting through the social networking.  There just aren’t enough cool looking, easy to ride and afford real bikes available to new riders.  A nice 900cc intermediate and then the 1300cc version.

Comment » | Designers, Designs, Manky or Spanky, Product Design, Strategy

Isn’t the net result of creating a smile designs ultimate goal?

December 15th, 2008 — 10:50am

Where the Hell is Matt?

The video above, I am sure has been seen by most if not all of you.  It went viral a little while ago, but like a few other things, the deep seeded notions and insight it creates cross the boundaries of culture and on a very deep level, not hidden in the actual item, give us something which in such a simple way helps us move forward in our design endeavours.

No matter what you design, how you design it or how people use it, the end result should be a smile.  If we as designers ask ourselves, ‘within the topic we have chosen for our design, what would garner a smile by the end recipient/user?’ and then use that simple thing as a starting point for our endevour, we might just find that we create enduring things.  As far as designs go, this video created by Matt is an outstanding design who’s purpose was to make people smile.  It is so simple in it’s design.  Do a silly dance.  Do it around the world.  Get people to dance with you for no reason other than there is a camera and acting silly for a moment.  Put it together and get over 14 million vies and nearly 50,000 comments on YouTube alone.  Clean simple design.

So try this the next time you design something.  I know I will.

Comment » | Designers, Thinkings

Take heed, new source of historical imagery comes alive.

November 19th, 2008 — 10:04am
The Parisians - Wide range of facial expressions on children at puppet show - The moment the dragon is slain, Guignol puppet show, Parc de Montsouris, Paris, 1963.  Location:	Paris, France Date taken:	1963 Photographer:	Alfred Eisenstaedt

The Parisians - Wide range of facial expressions on children at puppet show - The moment the dragon is slain, Guignol puppet show, Parc de Montsouris, Paris, 1963. Location: Paris, France Date taken: 1963 Photographer: Alfred Eisenstaedt

According to The Official Google Blog, Life magazines photo archive will be available on Google image search.

“Only a very small percentage of these images have ever been published. The rest have been sitting in dusty archives in the form of negatives, slides, glass plates, etchings, and prints. We’re digitizing them so that everyone can easily experience these fascinating moments in time. Today about 20 percent of the collection is online; during the next few months, we will be adding the entire LIFE archive — about 10 million photos.”

The Archive can be viewed at Life Magazine Image Archive.  As of the writing of this post images from the 1860’s to the 1970’s have been posted in 10 year groupings.  There is also, as expected from Google, a search box and basic links of interest, such as people, places, sports etc, available on the main page.  As to search terms, I guess standard Google practice applies.

As a design resource, this is amazing.  with a bit of time and a few button clicks you can get a visual history of how people truely lived, what they used and how the looked.  I know I for one will be scowering the images for design ideas, looks and themes.  The subject matter of the image is only half the story.  What is behind, under, around and near them is just as interesting to me.

Comment » | Designers, Graphic Design

Billes Products contests students dream up furniture of the future.

November 17th, 2008 — 11:27pm
APPROXIMATE/ACTUAL TIME, Yi Hsuan Lin, Art Center College of Design, California

APPROXIMATE/ACTUAL TIME, Yi Hsuan Lin, Art Center College of Design, California

“We’re looking for things that are innovative and contemporary, but classic, “ Herron said. “Meaning that they are simple and clean, not trendy, and will be elegant 30 years from now.”

There are the nine finalists in the Billes Products international home-design competition. What they all have in common, says Billes Products principal Jeanne Souders, is “that wow factor.” First-, second- and third-place winners will be announced at an Awards Ceremony at Design Within Reach.

Judges range from New Orleans home-product designer Karyl Pierce Paxton and product marketing specialist Nathan Hoffman to Ami Kealoha, managing editor of the cool-product site coolhunting.com, and Miyoko Ohtake, associate editor of Dwell magazine.

I know which I would be voting for and which one I would be reaching for my debit card to pin in my purchase and take home asap.  Check out the finalists and read more about the competition.

From Nola.com November 15, 2008

Comment » | Designers, Product Design

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